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Tributes: Whitney Houston’s ‘I Will Always Love You’


Posted February 16th, 2012 by admin No Comments »

With the sad news of vocalist Whitney Houston’s passing this weekend, many long-time fans came to YouTube to remember her and seek out her best-known music videos.

Her talents made her a favorite of musicians with many young, aspiring singers finding inspiration in her skills and powerful, emotional voice. In the particular, her song “I Will Always Love You” has remained a standby and, while it’s certainly a difficult song to nail, many talented fans have posted their own takes on this hit in tribute over the past two days. We’ve collected just 10 of them in the playlist below.

(Use the arrows to navigate between videos or watch them all here.)

The city of Dubai also paid tribute to her using the song in a display over the weekend orchestrated using their famed fountain.

It’s a song that has traditionally commanded a great deal of respect for those who can perform it well, making it incredibly popular on television talent programs for years. Taiwan’s Lin Hu Chung might have the most famous version around the web. He became an international sensation when his performance spread across the world in 2010:

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‘Linsanity’ on the Rise on YouTube


Posted February 16th, 2012 by admin No Comments »

The NBA’s newest star, NY Knick guard Jeremy Lin, has drawn the attention of sports fans around the globe, and his stellar play of late has caused big spike in YT searches, making his name one of the top rising search terms, globally, on YouTube last week.

Lin’s stardom hit its highest thus far over the weekend, with much of the interest in the 23-year-old coming from New York and San Francisco as well as internationally from Taiwan and Hong Kong.

Lin highlights on the NBA’s channel have been seen over 1.5 million times this month and countless fan videos and even rap songs.

The last athlete we saw reach this level of popularity this quickly was LA Clipper Blake Griffin, whose high-flying dunks are still a big draw.

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The Steam Store: How Valve’s ingenious digital store has taken over gaming


Posted February 16th, 2012 by admin No Comments »

Steam Store

If you ask a non-gamer about steam, they’ll describe boiling water or the stuff that comes out of an iron. If you ask a gamer about Steam, there’s only one thing that comes to mind – cheap and accessible enjoyment.

With over 40 million steam accounts, there were more people signed in to Steam during last year’s holiday sales than there were people watching the streamed royal wedding. It is a huge success for valve and a resource universally used by gamers worldwide. How did they get here and where are they going?

That’s the question answered in the infographic below. Distribution models come and go, but Valve seems to have a sustainable winner on their hands. Click to enlarge.

Full Steam Ahead
Created by: Video Game Design Schools

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Vintage hippie Steve Jobs video shows shy young man with a spark of potential


Posted February 16th, 2012 by admin No Comments »

Steve Jobs Vintage

The long hair. The mustache. The lack of a turtle neck. 32 years ago, Steve Jobs gave a presentation that wasn’t like the ones he has been famous for the last decade and a half but there are definitely flashes of the bravado and intellect that made him an icon.

The video, gifted to the Computer History Museum by Regis McKenna, helps to bring humanity to a man that many view as super-human. The 23-minute clip is grainy and raw, nothing like the amazing videos that he has helped to create in recent years. It’s a metaphor of the man as he was then compared to what he eventually became.

Click here to view the embedded video.

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A comprehensive comparison of online video players


Posted February 16th, 2012 by admin No Comments »

Kaltura

The online video world is dominated by YouTube with others such as Vimeo and Metacafe picking up the scraps. They are free, convenient, and practical for most website owners to use. Those who need more flexibility or something proprietary turn to self-hosted video players to fill their websites and we have an excellent graphic that breaks down the four majors.

Major brands who want more control over their videos often turn to players rather than YouTube, giving them the ability to “own” their content more easily. GM, Disney, Dell, and AT & T are just some of the brands who look to YouTube second but host videos on their own sites regularly. Even entertainment companies like Showtime and ESPN prefer this method. Which players are they using and why?

This helpful breakdown by Devious Media answers the question for us. Click to enlarge.

Video Players

(Via: Devious Media. H/T: Cleveland VW)

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First Look: Mozilla’s Boot2Gecko Mobile Platform and Gaia UI


Posted February 16th, 2012 by admin No Comments »

Mozilla launched a new project last year called Boot2Gecko (B2G) with the aim of developing a mobile operating system. The platform’s user interface and application stack will be built entirely with standards-based web technologies and will run on top of Gecko, the HTML rendering engine used in the Firefox web browser. The B2G project has advanced at a rapid pace this year and the platform is beginning to take shape.

The B2G team at Mozilla is preparing to give a demo of the platform’s user experience at the upcoming Mobile World Congress (MWC) event. Mozilla’s Brendan Eich told us via Twitter that the B2G project has already attracted partners, including one that is developing its own custom home screen. This suggests that multiple parties, possibly hardware vendors, are interested in adopting the platform.

According to a roadmap recently published by Mozilla, the B2G project could potentially reach the product stage by the second quarter of 2012. That’s a highly ambitious target, but the project’s impressive rate of development suggests that it can be done. The pervasive use of HTML and JavaScript to build the user interface and application stack is no doubt speeding the project along. Web technologies are very conducive to rapid development.

The B2G platform consists of three main layers. The bottom layer, which is called Gonk, includes the Linux kernel, the hardware abstraction layer, the telephony stack, and other low-level system components. The middle layer is the Gecko rendering engine, which has been improved with new APIs that expose device capabilities. The top layer is Gaia, the B2G user interface, which is built entirely with HTML and JavaScript.

The Linux kernel that is used in Gonk is said to be “reasonably close” to upstream Linux. According to Mozilla’s documentation, Gonk uses some of the underlying bits of the Android open source project, including some minor kernel customizations, in order to make it easier for hardware vendors to get B2G running on Android hardware. B2G is not based on Android, however, and will not run Android applications. It’s currently possible to replace the Android environment on a Samsung Galaxy S II with a B2G build.

Much of the interaction between the Gecko and Gonk layers will be mediated by a B2G process that runs with a high privilege level and acts as a sort of Gecko server. The B2G process will paint to the framebuffer and interact with hardware components like a built-in GPS antenna or camera.

The wireless modem functionality is implemented in a radio interface layer (RIL) daemon, which B2G will interact with through a simple proxy process. Actual web content and multimedia playback will be handled by separate processes that communicate with the B2G process.

Mozilla aims to build the entire B2G user interface and application stack with native HTML and JavaScript. In order to accomplish that, Mozilla launched the WebAPI project, which exposes device functionality to web content through JavaScript APIs. Mozilla has already previously introduced APIs for accessing certain device capabilities, such as the accelerometer and geolocation APIs that are supported in the mobile versions of Firefox.

The WebAPI project goes a step further and adds a great deal of additional functionality for tasks like taking pictures with the built-in camera, dialing the phone, accessing the device’s battery level and status, sending and managing SMS messages, accessing the user’s address book, and making a device vibrate. These capabilities are largely made accessible to web content through a set of JavaScript APIs. This means that the B2G dialer interface, for example, is just a web page that uses a JavaScript function to initiate a call.

Mozilla is working to standardize these APIs through the W3C Device APIs working group. In theory, the same underlying JavaScript APIs that are used to enable access to underlying platform features on B2G could eventually be supported natively in the default web browsers that ship with other platforms.

The standardization effort around device APIs is especially significant. If the APIs gain widespread adoption, it would make it possible for large portions of the B2G user experience and application stack (which are, essentially, just web content) to run in web browsers on other platforms. At that heart of Mozilla’s agenda for B2G is a vision of the future in which browser-based mobile applications, built with standards-based HTML and JavaScript, will be capable of doing everything that can be done today with the native mobile application development frameworks.

Because B2G’s Gaia user interface layer is implemented in HTML and JavaScript, it can technically run in a regular desktop web browser. Of course, the device-related capabilities will only work when the content is run in an environment that has WebAPI support.

We tested the Gaia home screen user interface and several of the platform’s applications in a Firefox nightly build. All we had to do to get it running was download the code from the relevant GitHub repository and then open the homescreen.html file in Firefox.

When the page loads, the user will see the B2G lock screen, which displays the current date and time. The home screen interface can be accessed by dragging the lock screen up. The home screen displays a grid of application launchers and has a notification bar at the top. You can drag a notification slider down from the bar, much like the equivalent user interface element in Android.

B2G lock screen

If you look at the source code of the homescreen.html page, you will see that the contents of the interface, including the lock screen, are created with HTML div tags with some JavaScript code to handle interaction and populate the values. It’s quite simple and predictable web content.

The B2G home screen

Individual applications run inside of a frame in the homescreen interface. We tested several applications, including a dialer, a web browser, and a map application. Like the home screen, these are all implemented in HTML and CSS. The web browser is basically a web page with an HTML input element for the URL bar and an embedded iframe element where the page content loads.

B2G sample map application

B2G's Web browser. It's practically begging for a Yo Dawg joke

The B2G dialer

The current implementation of the Gaia environment is still simplistic and incomplete, but it offers a compelling demonstration of how conventional web content can be used to create a smartphone user experience. It’s possible to do anything in the B2G user interface that can be done with HTML and CSS, so the possibilities for styling and theming are prodigiously extensive. Such intrinsic flexibility could help make B2G appealing to hardware vendors because it would make it easier for them to create custom user interfaces that differentiate their products.

Mozilla hasn’t created an HTML-based widget toolkit for application development. The applications currently included in Gaia are just straight markup with CSS for design. It’s theoretically possible to use existing HTML widget toolkits in B2G, however, such as jQuery Mobile and Sencha Touch.

The B2G project is off to an impressive start. The underlying concept of bringing native application capabilities to the standards-based web technology stack is also tremendously compelling. It hints at the possibility that the open web could someday provide a unified application platform for mobile devices.

It’s also worth noting that the project is entirely open. As Eich pointed out to us yesterday in response to our coverage of Open webOS, the B2G project has had open governance and public source code since its first day. B2G also benefits from Mozilla’s engineering talent and potential partners. The B2G platform has an opportunity to bring positive disruption to the mobile landscape and be a serious contender.

This article originally appeared on Ars Technica, Wired’s sister site for in-depth technology news.

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Video: Inventing on Principle


Posted February 16th, 2012 by admin No Comments »

We just had a moment similar to the time we first saw content-aware scaling in action, but this time it’s even better — we’ve seen the future of programming tools and it looks awesome.

Check out the video above of Bret Victor‘s recent talk, “Inventing on Principle.” Victor has worked on experimental UI concepts at Apple and also created the interactive data graphics for Al Gore’s book, Our Choice. The video above of Victor’s keynote at the Canadian University Software Engineering Conference, captures a wonderful talk on living your life based on principles, but for many developers what’s most arresting are the software development tools demoed.

Do your current tools suddenly feel incredibly outdated? Perhaps you thought you were using a well-tuned coding machine but suddenly realize you’re really just hitting two stones together? Thought so. Sadly, the apps demoed in the video aren’t available. That’s all right, though; it just means someone needs to build them. Be sure to let us know if you do.

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